Whats Strong Again Fightnig Types Pokemon

From Bulbapedia, the customs-driven Pokémon encyclopedia.

Types
Normal Fire
Fighting Water
Flying Grass
Poisonous substance Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Fighting type (Japanese: かくとうタイプ Fighting type) is one of the eighteen types. Prior to changes in Generation Four, all damaging Fighting-blazon moves were physical, but they may now also be special depending on the set on.

Statistical averages

Overall

Stat
HP: 75.64
Set on: 107.31
Defense: 77.5
Sp.Atk: 66.fourteen
Sp.Def: 72.25
Speed: 77.08
Total: 475.92

Fully evolved

Stat
HP: 83.22
Assail: 120.64
Defense force: 87.28
Sp.Atk: 74.08
Sp.Def: 82.26
Speed: 88.22
Total: 535.70

Battle properties

Generation I

Offensive Fighting Defensive
Ability Types Ability Types
ii× Normal
Rock
Ice
½× Bug
Rock
½× Poison
Flying
Bug
Psychic
ii× Flying
Psychic
Ghost None

Generations II to V

Offensive Fighting Defensive
Power Types Power Types
Normal
Ice
Dark
Rock
Steel
½× Bug
Dark
Rock
½× Poison
Flying
Bug
Psychic
two× Flying
Psychic
Ghost None

Generation VI onwards

Offensive Fighting Defensive
Power Types Power Types
Dark
Ice
Normal
Rock
Steel
½× Bug
Dark
Rock
½× Bug
Fairy
Flying
Poison
Psychic
Fairy
Flying
Psychic
Ghost None

Characteristics

Defense

While the Fighting type has three different weaknesses, Fighting-type Pokémon with a secondary Steel typing accept the advantage of having those three weaknesses neutralized, leaving them just with Steel's weaknesses. Fighting-type Pokémon with a secondary Night typing have their Psychic weakness completely immunized.

Offense

The Fighting blazon hits five different types for super-effective damage, the well-nigh for whatsoever type, tied past only the Ground blazon. It is the simply type that deals super effective harm confronting Normal. Ghost's immunity to Fighting can be nullified by Foresight or Olfactory property Sleuth.

Virtually Fighting-type Pokémon can learn Rock-blazon moves to cheque Bug-types and Flying-types. Additionally, many Fighting types tin can also learn Poisonous substance type moves to deal with Fairy types, also as Night and sometimes Ghost type moves to deal with Psychic-types. Notably, the combination of Fighting and Ghost deals at least neutral harm to all type combinations bar Normal/Ghost.

On average, Fighting-blazon Pokémon accept the highest physical Assault of all types.

Contest properties

In Contests, Fighting-type moves are typically Cool or Tough moves. None of them are considered Cute.

Pokémon

As of Generation Eight, there are 70 Fighting-blazon Pokémon or vii.71% of all Pokémon (counting those that are Fighting-type in at to the lowest degree one of their forms, including Mega Evolutions and Galarian Forms), making it the ninth or 10th well-nigh mutual type, tying with Ground.

Pure Fighting-type Pokémon

# Proper name
056 Mankey Mankey
057 Primeape Primeape
066 Machop Machop
067 Machoke Machoke
068 Machamp Machamp
Machamp Gigantamax
Machamp
083 Farfetch'd Farfetch'd
Galarian Form
106 Hitmonlee Hitmonlee
107 Hitmonchan Hitmonchan
236 Tyrogue Tyrogue
237 Hitmontop Hitmontop
296 Makuhita Makuhita
297 Hariyama Hariyama
447 Riolu Riolu
532 Timburr Timburr
533 Gurdurr Gurdurr
534 Conkeldurr Conkeldurr
538 Throh Throh
539 Sawk Sawk
619 Mienfoo Mienfoo
620 Mienshao Mienshao
674 Pancham Pancham
739 Crabrawler Crabrawler
766 Passimian Passimian
852 Clobbopus Clobbopus
853 Grapploct Grapploct
865 Sirfetch'd Sirfetch'd
870 Falinks Falinks
889 Zamazenta Zamazenta
Hero of
Many Battles
891 Kubfu Kubfu

Half Fighting-type Pokémon

Master Fighting-type Pokémon

# Name Type 1 Type 2
145 Zapdos Zapdos
Galarian Form
Fighting Flight
215 Sneasel Sneasel
Hisuian Form
Fighting Poison
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
Medicham Mega
Medicham
Fighting Psychic
448 Lucario Lucario Fighting Steel
Lucario Mega
Lucario
Fighting Steel
675 Pangoro Pangoro Fighting Dark
701 Hawlucha Hawlucha Fighting Flying
740 Crabominable Crabominable Fighting Ice
802 Marshadow Marshadow Fighting Ghost
889 Zamazenta Zamazenta
Crowned Shield
Fighting Steel
892 Urshifu Urshifu
Single Strike Mode
Fighting Nighttime
Urshifu Gigantamax
Urshifu
Single Strike Manner
Fighting Night
Urshifu Urshifu
Rapid Strike Style
Fighting Water
Urshifu Gigantamax
Urshifu
Rapid Strike Style
Fighting Water
903 Sneasler Sneasler Fighting Poison

Secondary Fighting-type Pokémon

# Name Type i Type 2
062 Poliwrath Poliwrath Water Fighting
150 Mewtwo Mega
Mewtwo X
Psychic Fighting
214 Heracross Heracross Bug Fighting
Heracross Mega
Heracross
Bug Fighting
256 Combusken Combusken Burn down Fighting
257 Blaziken Blaziken Burn Fighting
Blaziken Mega
Blaziken
Fire Fighting
286 Breloom Breloom Grass Fighting
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Burn Fighting
428 Lopunny Mega
Lopunny
Normal Fighting
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
475 Gallade Gallade Psychic Fighting
Gallade Mega
Gallade
Psychic Fighting
499 Pignite Pignite Fire Fighting
500 Emboar Emboar Burn Fighting
549 Lilligant Lilligant
Hisuian Form
Grass Fighting
559 Scraggy Scraggy Night Fighting
560 Scrafty Scrafty Dark Fighting
638 Cobalion Cobalion Steel Fighting
639 Terrakion Terrakion Rock Fighting
640 Virizion Virizion Grass Fighting
647 Keldeo Keldeo
Ordinary Class
H2o Fighting
Keldeo Keldeo
Resolute Form
Water Fighting
648 Meloetta Meloetta
Pirouette Forme
Normal Fighting
652 Chesnaught Chesnaught Grass Fighting
724 Decidueye Decidueye
Hisuian Form
Grass Fighting
759 Stufful Stufful Normal Fighting
760 Bewear Bewear Normal Fighting
783 Hakamo-o Hakamo-o Dragon Fighting
784 Kommo-o Kommo-o Dragon Fighting
794 Buzzwole Buzzwole Issues Fighting
795 Pheromosa Pheromosa Bug Fighting

Pokéstar Studios opponents

Spr 5b2 Black Belt.png
Blackness Belt
 Fighting
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accurateness PP Target Clarification
VII All-Out Pummeling Physical 000 000 % 01 one (max i)
Whatsoever adjacent Pokémon
The user rams an free energy orb created by its Z-Power into the target with total strength. The power varies, depending on the original motion.
Vii All-Out Pummeling Special 000 000 % 01 one (max 1)
Any next Pokémon
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original motion.
III Arm Thrust Physical Tough 015 15 100 100% 20 20 (max 32)
Whatsoever next Pokémon
The user lets loose a flurry of open-palmed arm thrusts that striking 2 to five times in a row.
IV Aura Sphere Special Beautiful 080 80 000 % 20 twenty (max 32)
Anyone
The user lets loose a boom of aura power from deep inside its torso at the target. This attack never misses.
8 Body Press Physical 080 fourscore 100 100% x 10 (max 16)
Any adjacent Pokémon
The user attacks past slamming its body into the target. The higher the user's Defense, the more than damage it can inflict on the target.
Three Brick Break Physical Cool 075 75 100 100% xv 15 (max 24)
Whatsoever adjacent Pokémon
The user attacks with a swift chop. Information technology can also pause barriers, such as Calorie-free Screen and Reflect.
Three Bulk Up Condition Cool 000 000 % xx 20 (max 32)
Cocky
The user tenses its muscles to bulk upward its torso, raising both its Assault and Defence force stats.
Five Circle Throw Physical Absurd 060 60 090 90% 10 10 (max xvi)
Whatever side by side Pokémon
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a unmarried Pokémon.
Four Close Gainsay Concrete Tough 120 120 100 100% 05 5 (max 8)
Any adjacent Pokémon
The user fights the target up close without guarding itself. This besides lowers the user's Defense and Sp. Def stats.
Viii Coaching Status 000 000 % 10 10 (max sixteen)
Adjacent marry
The user properly coaches its ally Pokémon, boosting their Attack and Defence force stats.
I Counter Physical Tough 000 100 100% 20 20 (max 32)
Self
A retaliation move that counters whatever physical attack, inflicting double the damage taken.
II Cantankerous Chop Physical Cool 100 100 080 lxxx% 05 five (max 8)
Any adjacent Pokémon
The user delivers a double chop with its forearms crossed. Critical hits land more hands.
Ii Detect Status Cool 000 000 % 05 5 (max 8)
Self
Enables the user to evade all attacks. Its gamble of failing rises if it is used in succession.
I Double Kick Physical Absurd 030 30 100 100% 30 30 (max 48)
Any side by side Pokémon
The target is chop-chop kicked twice in succession using both feet.
IV Drain Dial Physical Tough 075 75 100 100% 10 x (max xvi)
Whatever next Pokémon
An free energy-draining punch. The user's HP is restored past one-half the damage taken by the target.
II Dynamic Punch Physical Cool 100 100 050 l% 05 5 (max 8)
Any adjacent Pokémon
The user punches the target with total, concentrated ability. This confuses the target if it hits.
V Final Gambit Special Tough 000 100 100% 05 5 (max eight)
Any adjacent Pokémon
The user risks everything to attack its target. The user faints but does damage equal to its HP.
VI Flying Press Physical Tough 100 100 095 95% 10 10 (max xvi)
Whatever adjacent Pokémon
The user dives downwardly onto the target from the heaven. This movement is Fighting and Flying type simultaneously.
Iv Focus Blast Special Cool 120 120 070 70% 05 5 (max 8)
Any adjacent Pokémon
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Iii Focus Punch Physical Tough 150 150 100 100% 20 20 (max 32)
Any next Pokémon
The user focuses its mind earlier launching a dial. This motion fails if the user is hitting before it is used.
IV Force Palm Physical Cool 060 lx 100 100% 10 10 (max xvi)
Whatever adjacent Pokémon
The target is attacked with a shock wave. This may too leave the target with paralysis.
8 G-Max Chi Strike Physical 000 000 % 03 3 (max 4)
All adjacent foes
A Fighting-type assault that Gigantamax Machamp use. This movement raises the adventure of critical hits.
8 G-Max Chi Strike Special 000 000 % 03 three (max four)
All side by side foes
A Fighting-blazon attack that Gigantamax Machamp use. This move raises the gamble of critical hits.
Iv Hammer Arm Physical Tough 100 100 090 90% ten 10 (max 16)
Any next Pokémon
The user swings and hits with its strong, heavy fist. Information technology lowers the user's Speed, notwithstanding.
I High Jump Kicking Physical Absurd 130 130 090 90% x x (max 16)
Any adjacent Pokémon
The target is attacked with a knee kick from a bound. If it misses, the user is hurt instead.
I Jump Boot Physical Cool 100 100 095 95% 10 10 (max 16)
Any adjacent Pokémon
The user jumps up high, and so strikes with a kick. If the kick misses, the user hurts itself.
I Karate Chop Physical Tough 050 l 100 100% 25 25 (max 40)
Whatever next Pokémon
The target is attacked with a abrupt chop. Disquisitional hits land more than easily.
I Low Kick Concrete Tough 000 100 100% twenty 20 (max 32)
Any side by side Pokémon
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's ability.
Five Depression Sweep Concrete Clever 065 65 100 100% 20 20 (max 32)
Any adjacent Pokémon
The user makes a swift attack on the target's legs, which lowers the target'south Speed stat.
II Mach Dial Physical Cool 040 40 100 100% xxx 30 (max 48)
Any next Pokémon
The user throws a punch at blinding speed. This move always goes first.
VI Mat Block Status Absurd 000 000 % x x (max 16)
All allies
Using a pulled-upwards mat as a shield, the user protects itself and its allies from dissentious moves. This does not end status moves.
Viii Max Knuckle Concrete 000 000 % 03 3 (max 4)
All next foes
This is a Fighting-type assail Dynamax Pokémon apply. This raises marry Pokémon's Attack stats.
VIII Max Knuckle Special 000 000 % 03 iii (max 4)
All next foes
This is a Fighting-type assail Dynamax Pokémon employ. This raises ally Pokémon'due south Assail stats.
VIII Meteor Attack Physical 150 150 100 100% 05 5 (max 8)
Any next Pokémon
The user attacks wildly with its thick leek. The user can't move on the next turn, because the strength of this movement makes it stagger.
VIII No Retreat Status 000 000 % 05 5 (max 8)
Self
This motion raises all the user's stats only prevents the user from switching out or fleeing.
Eight Octolock Status 000 100 100% 15 15 (max 24)
Any adjacent Pokémon
The user locks the target in and prevents information technology from fleeing. This move too lowers the target's Defense and Sp. Def every turn.
Vi Power-Up Punch Concrete Tough 040 forty 100 100% twenty 20 (max 32)
Any adjacent Pokémon
Hit opponents over and over makes the user's fists harder. Hit a target raises the Assail stat.
5 Quick Baby-sit Condition Cool 000 000 % 15 xv (max 24)
All allies
The user protects itself and its allies from priority moves.
Three Revenge Physical Tough 060 60 100 100% 10 10 (max sixteen)
Whatever adjacent Pokémon
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
II Reversal Physical Cool 000 100 100% 15 15 (max 24)
Whatsoever side by side Pokémon
An all-out attack that becomes more than powerful the less HP the user has.
Two Rock Nail Concrete Tough 040 40 100 100% xv fifteen (max 24)
Any adjacent Pokémon
The user attacks with a punch. This may also lower the target's Defence force stat.
I Rolling Kick Physical Absurd 060 lx 085 85% 15 fifteen (max 24)
Any adjacent Pokémon
The user lashes out with a quick, spinning kick. This may also make the target flinch.
5 Sacred Sword Concrete Cool 090 90 100 100% fifteen xv (max 24)
Any adjacent Pokémon
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack'due south damage.
V Secret Sword Special Cute 085 85 100 100% 10 x (max 16)
Any adjacent Pokémon
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
I Seismic Toss Physical Tough 000 100 100% twenty twenty (max 32)
Any next Pokémon
The target is thrown using the power of gravity. It inflicts harm equal to the user's level.
3 Sky Uppercut Physical Cool 085 85 090 90% 15 fifteen (max 24)
Any adjacent Pokémon
The user attacks the target with an uppercut thrown skyward with force.
V Storm Throw Concrete Cool 060 threescore 100 100% 10 10 (max 16)
Whatever adjacent Pokémon
The user strikes the target with a tearing blow. This attack e'er results in a disquisitional hit.
I Submission Concrete Cool 080 80 080 80% 20 xx (max 32)
Whatsoever next Pokémon
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
III Superpower Physical Tough 120 120 100 100% 05 5 (max viii)
Any side by side Pokémon
The user attacks the target with great power. However, this as well lowers the user'south Attack and Defense stats.
8 Thunderous Kick Physical 090 90 100 100% x ten (max 16)
Whatever adjacent Pokémon
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target'south Defense stat.
VIII Triple Arrows Physical 050 50 100 100% xv xv (max 24)
Any next Pokémon
The user delivers an axe kicking, then fires iii arrows. This raises the chance of its future attacks landing critical hits and too lowers the target'south defensive stats.
2 Triple Kick Physical Cool 010 x 090 90% 10 10 (max 16)
Whatever next Pokémon
A sequent three-boot attack that becomes more powerful with each successive hit.
IV Vacuum Wave Special Cool 040 40 100 100% xxx thirty (max 48)
Any adjacent Pokémon
The user whirls its fists to send a moving ridge of pure vacuum at the target. This movement e'er goes beginning.
Eight Victory Trip the light fantastic toe Condition 000 000 % xx xx (max 32)
Cocky
The user performs a trip the light fantastic to conductor in victory. This raises the user's offensive and defensive stats and increases the damage dealt by the user'southward moves by l per centum.
Ii Vital Throw Physical Absurd 070 lxx 000 % 10 10 (max 16)
Any adjacent Pokémon
The user attacks last. In render, this throw move never misses.
IV Wake-Up Slap Concrete Tough 070 seventy 100 100% ten 10 (max 16)
Any adjacent Pokémon
This attack inflicts large damage on a sleeping target. This as well wakes the target up, yet.
All details are authentic to Generation VII games. For details that have changed between generations, please see an private movement's folio. Target information assumes user is in the lower left.

Abilities

Interacting with the Fighting type

A Pokémon with Protean or Libero volition go a Fighting-blazon Pokémon if it uses a Fighting-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Fighting-type Pokémon if (respectively) information technology is hit with a Fighting-type motion, is sent out against a Fighting-blazon opponent, is property a Fighting Retentivity, or is holding a Fist Plate or Fightinium Z.

Gen Ability Description
Iv Scrappy Enables Normal- and Fighting-type moves to hitting Ghost-type Pokémon.
All details are accurate to Generation 8 games. For details that accept changed between generations, please see an individual Ability'southward folio.

Exclusive Abilities

Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.

Items

Proper name Description
Bag Black Belt Sprite.png Black Belt An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-blazon moves.
Chople Berry Chople Berry If held past a Pokémon, this Berry will lessen the damage taken from ane supereffective Fighting-type assault.
Fighting Gem Fighting Precious stone A precious stone with an essence of combat. When held, it strengthens the power of a Fighting-blazon move in one case.
Fighting Memory Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fightinium Z Fightinium Z Information technology converts Z-Power into crystals that upgrade Fighting-blazon moves to Fighting-blazon Z-Moves.
Fist Plate Fist Plate An detail to be held by a Pokémon. It's a stone tablet that boosts the ability of Fighting-blazon moves.
All details are accurate to Generation Viii games. For details that take changed between generations, please see an individual particular's folio.

Cram-o-matic

Name
Armorite Ore Armorite Ore
Black Belt Black Belt
Calcium Calcium
Carbos Carbos
Choice Band Selection Band
Expert Belt Expert Belt
Focus Band Focus Band
Focus Sash Focus Sash
HP Up HP Upward
Iron Iron
Kelpsy Berry Kelpsy Berry
Leppa Berry Leppa Berry
Macho Brace Manlike Brace
Muscle Band Musculus Band
Power Anklet Power Anklet
Power Band Power Ring
Power Belt Power Chugalug
Power Bracer Power Bracer
Power Weight Power Weight
Protective Pads Protective Pads
Protein Poly peptide
Salac Berry Salac Berry
Zinc Zinc

Notable Fighting-type Trainers

Chief article: Category:Fighting-type Trainers
Gen Trainer Title Location
I VSBruno PE.png
Bruno
Elite Four Indigo Plateau
2 VSChuck.png
Chuck
Gym Leader Cianwood Gym
III VSBrawly.png
Brawly
Gym Leader Dewford Gym
IV VSMaylene BDSP.png
Maylene
Gym Leader Veilstone Gym
V VSMarshal.png
Marshal
Elite Four Unova Pokémon League
6 VSKorrina.png
Korrina
Gym Leader
Successor
Shalour Gym
Tower of Mastery
VII VSHala USUM.png
Hala
Island kahuna
Aristocracy 4 Due south M
Melemele Island
Alola Pokémon League S Thousand
VIII VSBea.png
Bea Sw
Gym Leader Stow-on-Side Stadium


Additionally, Mustard used to exist a Fighting-type expert when he was a Gym Leader.

Icons

Cadre series

FightingIC.gif FightingIC FRLG.png FightingIC Big.png FightingIC BW.png Picross FightingIC.png FightingIC SM.png FightingIC.png Fighting icon SwSh.png FightingIC BDSP.png FightingIC LA.png Fighting icon LA.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation Five
Icon from
Generation Six
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Pokémon Sword and Shield
Symbol icon from
Let'south Go, Pikachu!; Permit'due south Go, Eevee!; Sword and Shield
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus

Side series

FightingIC Stad.png FightingIC Stad2.png FightingIC Colo.png FightingIC XD.png FightingIC PBR.png
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Fighting Assist.png Battrio Fighting type.png Tretta Fighting type.png GO Fighting.png FightingIC RR.png FightingIC Masters.png PMD DX Fighting type.png Mezastar Fighting type.png FightingIC NPSnap.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Squad DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Fighting generally adopts all Stone- and Ground-type Pokémon under its typing.

Fighting-type Pokémon in the TCG are by and large weak to Psychic with no resistances. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting blazon.

Trivia

  • Generation 5 introduced the most Fighting-type Pokémon of any generation, with sixteen, and Generation 2 introduced the fewest, with three.
  • Generations I, II, and Four introduced the most Fighting-blazon moves of whatever Generation, with eight, and Generation 7 introduced the fewest, with only one: All-Out Pummeling.
  • All Fighting-blazon moves that do impairment only target one foe, and all physical Fighting-type moves make contact except for 1, Meteor Assault.
  • The Fighting type was the last type to receive a Pokémon with Flying as the other type, only receiving one with Hawlucha in Generation VI.
  • Every region has a Fighting-type specialist.
    • The Fighting type is the only type to accept at to the lowest degree one Gym Leader or Elite 4 member in every generation.
    • Pokémon Shield is the only core series game non to characteristic a notable Fighting-blazon specialist.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the colour red in the main Pokémon games since Generation 3, it is associated with orange in the Pokémon Stadium serial and the Pokémon Mystery Dungeon series, and dark-brown in the Pokémon Trading Carte Game.
  • The Fighting type is the most common secondary type for evolutions of starter Pokémon, with five starter lines being paired with it, three of them being Fire-type.
  • The Fighting blazon could be considered a physical counterpart to the Psychic type:
    • The highest average stat among all Fighting types is Assault, while for Psychic types it is Special Attack.
    • While the Fighting type is the only formerly physical type to not have whatever quondam moves changed into special moves, the Psychic type is the only formerly special blazon to not have any erstwhile moves changed into concrete moves.
    • Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Majority Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
  • The Fighting and Bug types are the only ii dissever types that resist each other.
  • Every Fighting-blazon Gym Leader and Elite Four fellow member uses either a member of the Machamp line or a Lucario in at least one of their teams.
  • The Fighting type is the but type that hasn't been paired with the Electric blazon.

In other languages

Language Title
Japan Flag.png Japanese かくとう (格闘) Kakutō
Chinese Cantonese 格鬥 Gaakdau
Standard mandarin 格鬥 / 格斗 Gédòu
The Czech Republic Flag.png Czech Bojový
Denmark Flag.png Danish Kamp
The Netherlands Flag.png Dutch Vecht
Finland Flag.png Finnish Taistelu
France Flag.png French Gainsay
Germany Flag.png German Kampf
Greece Flag.png Greek Μαχητής Machitís
Israel Flag.png Hebrew לחימה Lekhima
India Flag.png Hindi लड़ाई Ladaee
Hungary Flag.png Hungarian Harcos
Indonesia Flag.png Indonesian Petarung*
Tanding*
Italy Flag.png Italian Lotta
South Korea Flag.png Korean 격투 Gyeoktu
Malaysia Flag.png Malaysian Berlawan
Norway Flag.png Norwegian Kjemper*
Kamp
Poland Flag.png Polish Walczący
Portuguese Brazil Flag.png Brazil Luta
Lutador
Guerreiro
Portugal Flag.png Portugal Luta
Lutador*
Romania Flag.png Romanian Luptă
Russia Flag.png Russian Сражение Srazheniye
Боевой Boyevoy
Spanish CELAC Flag.png Latin America Peleador
Spain Flag.png Spain Lucha
Sweden Flag.png Swedish Strids*
Slagsmål
Boxartyp*
Thailand Flag.png Thai ต่อสู้ Tosu
Turkey Flag.png Turkish Dövüşçü
Dövüş
Vietnam Flag.png Vietnamese Giác đấu
Chiến đấu

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Source: https://bulbapedia.bulbagarden.net/wiki/Fighting_(type)

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